The Prefix Attribute
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The Player formulas
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There are several formulas that are used to perform calculations within LegendsWorld.
Through these formulas he is able to know EVERYTHING related to the player's status in his life / mana, as in his attacks, defenses and etc.
Formulas have an order and hierarchy, that is, a previous formula / calculation can affect the following ones.
Formula Status
The multipliers for each class are defined using the 'values' and 'modifiers' listed in the table.
Values |
Modifiers |
|
Values |
Modifiers |
1-2 |
-5 |
16-17-18 |
+1 |
3-4 |
-4 |
19-20-21 |
+2 |
5-6 |
-3 |
22-23-24 |
+3 |
7-8-9 |
-2 |
25-26-27 |
+4 |
10-11-12 |
-1 |
28-29-30 |
+5 |
13-14-15 |
0 |
* |
* |
Status |
Formula |
Healh Base |
200+((20+(Modificador*5))*level) |
|
Mana Base |
25+((30+(Modificador*5))*level) |
|
P Def Base |
(35+(modifiers*5)*level) |
|
C Def Base |
(25+(modifiers*5)*level) |
|
* |
Magician |
* |
Archer |
* |
Warrior |
* |
Dwarf |
* |
HP |
6 / -3 |
8 / -2 |
13 / 0 |
10 / -1 |
MP |
11 / -1 |
6 / -3 |
2 / -5 |
4 / -4 |
P Def |
5 / -3 |
4 / -4 |
9 / -2 |
7 / -3 |
C Def |
4 / -4 |
6 / -3 |
7 / -2 |
6 / -3 |
P Atk |
0 |
16 / 1 |
9 / -2 |
13 / 0 |
C Atk |
14 / 0 |
0 |
0 |
0 |
* |
Arkont |
* |
Precised |
* |
Soldier |
* |
Worker |
* |
HP |
6 / -3 |
10 / -1 |
17 / 1 |
12 / -1 |
MP |
15 / 0 |
7 / -2 |
4 / -4 |
6 / -3 |
P Def |
5 / -3 |
5 / -3 |
10 / -1 |
7 / -2 |
C Def |
5 / -3 |
6 / -3 |
7 / -2 |
7 / -2 |
P Atk |
0 |
22 / 3 |
12 / -1 |
18 / 1 |
C Atk |
19 / 2 |
0 |
0 |
0 |
* |
Elementalist |
* |
Life Bringer |
* |
Sharpshooter |
* |
Lightshooter |
* |
HP |
8 / -2 |
9 / -2 |
12 / -1 |
15 / 0 |
MP |
23 / 3 |
21 / 2 |
11 / -1 |
13 / 0 |
P Def |
5 / -3 |
8 / -2 |
9 / -2 |
9 / -2 |
C Def |
5 / -3 |
8 / -2 |
9 / -2 |
7 / -2 |
P Atk |
0 |
0 |
24 / 3 |
21 / 2 |
C Atk |
24 / 3 |
19 / 2 |
0 |
0 |
* |
Berzerker |
* |
Guardian |
* |
Warmaster |
* |
Forgemaster |
* |
HP |
18 / 1 |
24 / 3 |
15 / 0 |
15 / 0 |
MP |
4 / -4 |
4 / -4 |
9 / -2 |
8 / -2 |
P Def |
12 / -1 |
14 / 0 |
9 / -2 |
13 / 0 |
C Def |
8 / -2 |
11 / -1 |
10 / -2 |
12 / -1 |
P Atk |
23 / 3 |
12 / -1 |
22 / 3 |
17 / 1 |
C Atk |
0 |
0 |
0 |
0 |
Formula Speed
Within LegendsWorlds the player does not gain speed as he increases his level. There is a formula that defines the speed of that player.
Each Tier the character has increases the Speed Tier by 35.
Classe |
Adicional |
No Promotion |
300+SpeedTier |
Promotion 1 |
350+SpeedTier |
Promotion 2 |
450+SpeedTier |
Speed Stage |
Stage |
Value |
1 |
480-720 |
2 |
701-959 |
3 |
960-1199 |
4 |
1200-1439 |
5 |
1440+ |
Formula Damage Reduction
Within LegendsWorlds, damage reduction happens differently. There are some formulas that define the value of the reduction.
The formulas work equally for both Power Defense and Cosmo Defense.
* Players have a 15% Base Reduction on all damage.
* Total Def is the calculation of Def Base of the player added with Defense attributes ingame (items/spells/buffs).
* Source Damage is the gross damage generated by the attack from either a monster or player.
)
Stage 1 |
Sub-Stage |
Function - Found |
Formula |
1 |
Total Reduction |
(Def Total/250)+Reduc Base |
2 |
Reduc Damage |
(Source Damage/100)*Total Reduction |
3 |
Base Damage |
Source Damage-Reduc Damage |
The maximum value considered for the Total Reduction is 75%.
* There is a difference between Increasing/reducing Cosmo/Power, increasing/reducing damage and increasing/reducing final damage.
* Increase/decrease Cosmo/Power, is the initial calculation, it is performed using the player's status as a base.
* Increase/reduce damage, if it does not contain 'end', it will always be calculated the moment the Source Damage is found.
* Increase/reduce final damage, will be calculated during Step 2, after initial reductions.
Stage 2 |
Sub-Stage |
Function - Found |
1 |
Damage increases and decreases |
2 |
Defense Penetration Calculated |
3 |
Final increases and reductions |
Precision x Resistance
* Within LegendsWorld an innovative system was created that directly affects "Crowd Controls (CC)".
* Anything that a character (player and/or monster) uses, and that causes some kind of effect on the enemy, is considered a CC.
* Examples of CC: Generate Burn/Poison/ Curse, remove defense/armor, add markings/seals etc..
* Precision is basically the character’s additional chance to add a CC to the enemy.
* Resistance is basically the character’s additional chance to resist an enemy’s CC.
* Base Chance is the additional described in the spell, which can be from 1 to 100%.
Formula |
(Chance Base + Precision[attacker]) - Resistance[defensor] |